EDP4130 Task 1 Resources

In meeting the requirements of Task 1, consideration of the Technologies Curriculum of the Australian Curriculum was necessary in order to determine the content that would be addressed during the development of 2 resources.  As such, the following areas of the Curriculum were chosen to create the resources around.

Digital Technologies (Years 3 & 4)

Content Description:  Recognise different types of data and explore how the same data can be represented in different ways (ACTDIK008)

Elaboration:  exploring codes and symbols that are representations of data, for example morse code and semaphore and how similar symbols in Aboriginal and Torres Strait Islander art can represent different concepts depending on the context, for example three circles, drawn as lines, can represent ants, fruit, flowers or eggs depending on the art region.

RESOURCE:  The resource to be developed will be an interactive book by which students will follow the storyline of a child who finds a series of codes and be challenged to solve them.  Throughout the story, as a new code is “found”, the child from the story will need to learn more about that code and it’s use in real life through a series of activities and games, before using that knowledge and understanding to create a response in the same code.  The codes that will be explored include morse code, semaphore flags, phonetic alphabet and Aboriginal and Torres Strait Islander symbols.  The resource will also have links to a range of General Capabilities, including literacy, numeracy, critical and creative thinking and intercultural understanding as well as the Cross Curriculum Priority of Aboriginal and Torres Strait Islander histories and cultures.

Design and Technologies (Years 5 & 6)

Content Description:  Investigate the role of food preparation in maintaining good health and the importance of food safety and hygiene (ACTDEK022)

Elaboration:  experimenting with tools, equipment, combining ingredients and techniques to design and make food products or meals for selected groups for healthy eating taking into consideration environmental impacts and nutritional benefits.

RESOURCE:  The resource to be developed for this content will be a WebQuest by which students will firstly learn about the various areas of content, including nutrition, techniques for food preparation and cooking and guidelines for healthy eating that governs the running of the school tuckshop before completing the challenge of creating a new Meal Deal for the Tuckshop to produce for a period of time.  They will be required to utilise the knowledge and understanding obtained through the WebQuest learning activities and games in order to achieve this.  Engagement with the General Capabilities of literacy, numeracy and critical and creative thinking as well as the Cross Curriculum Priority of Aboriginal and Torres Strait Islander histories and cultures will assist with understanding.
The aim is for these resources to provide a valuable, quality and suitable learning experience for students working within the Technologies Curriculum.
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